Abstract

Virtual reality (VR) offers many opportunities for post-stroke rehabilitation. However, “VR” can refer to several types of computer-based rehabilitation systems. Since these systems may impact the feasibility and the efficacy of VR interventions, consistent terminology is important. In this study, we aimed to optimize the terminology for VR-based post-stroke rehabilitation by assessing whether and how review papers on this topic defined VR and what types of mixed reality systems were discussed. In addition, this review can inspire the use of consistent terminology for other researchers working with VR. We assessed the use of the term VR in review papers on post-stroke rehabilitation extracted from Scopus, Web of Science and PubMed. We also developed a taxonomy distinguishing 16 mixed reality systems based on three factors: immersive versus semi-immersive displays, the way in which real and virtual information is mixed, and the main input device. 64% of the included review papers (N = 121) explicitly defined VR and 33% of them described different subtypes of VR, with immersive and non-immersive VR as the most common distinction. The most frequently discussed input devices were motion-capture cameras and handheld devices, while regular 2D monitors were the most frequently mentioned output devices. Our analysis revealed that reviews on post-stroke VR rehabilitation did not or only broadly defined “VR” and did not focus on a specific system. Since the efficacy and feasibility of rehabilitation may depend on the specific system, we propose a new data-driven taxonomy to distinguish different systems, which is expected to facilitate communication amongst researchers and clinicians working with virtual reality.

Highlights

  • Stroke is a leading cause of disability worldwide, necessitating effective rehabilitation strategies (Institute for Health Metrics and Evaluation (IHME), 2018)

  • Our study revealed that Virtual reality (VR) was often not or only vaguely defined in review papers on VR post-stroke rehabilitation, confirming the lack of clarity in the use of VR terminology

  • THE NEED TO UNIFY VR TERMINOLOGY WITHIN AND ACROSS RESEARCH DOMAINS the current review focused on VR terminology within post-stroke rehabilitation, the findings have wider implications

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Summary

Introduction

Stroke is a leading cause of disability worldwide, necessitating effective rehabilitation strategies (Institute for Health Metrics and Evaluation (IHME), 2018). It can have a severe and persistent impact on patients with respect to sensorimotor, cognitive and perceptual functions (Edmans & Lincoln, 1987; Hochstenbach et al, 2005; Kauhanen et al, 2000; McDowd et al, 2003; Nys et al, 2007; Pearce et al, 2016; Sue-Min et al, 2002). It is challenging to develop ecologically valid tasks for cognitive rehabilitation, which may explain why training effects do not transfer to daily life activities (Rizzo et al, 2004)

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