Abstract

Augmented/Virtual Reality (AR/VR) teaching technologies are increasingly popular in physics classes. The AR/VR (united by the term Extended Reality or XR) makes the physics course more close and understandable for young people. In addition, an abstract symbolic environment inside XR spherical arenas is easy applicable for physics teaching. The paper describes elements of an AR/VR sphere, abstract and symbolic objects of a learning arena. It deals with some essential findings from the analysis of experimental XR-teaching, controversial and debatable issues. Methodology of the study involved practical using of XR-devices and XR-applications in order to find adequate teaching elements of XR-arenas and the survey of students’ opinions. Nowadays, XR hardware and software are becoming much more prevalent among students. Physics teachers can easily respond to this request due to the specifics of their professional activities. Both teachers and students are interested in the easy use of XR demonstrations, unusual techniques, and pretty staggering opportunities of virtuality.

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