Abstract

Educational games enable students to learn and play. The use of educational games as learning media can also encourage users to discover and build their own knowledge of learning. The purpose of this study is to show the impact of using educational games on student learning outcomes. Educational games can be used as an alternative choice as a learning media. The research instruments used were post test and pre test. Data analysis was done by comparing the results of the post test and pre test. This analysis was conducted to see whether there were changes in student learning outcomes. The results shows that students’ learning outcome are increase by implementing educational games.

Highlights

  • Educational games can be used as an alternative choice as a learning media

  • It can be concluded that educational games have the potential to motivate students and provide positive experiences and the use of educational games as learning media can encourage users to discover and build their own knowledge of learning

  • This study aims to show whether educational games can improve student learning outcomes

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Summary

Introduction

Educational games teach students to learn and play. Besides that the use of educational games as learning media can provoke children's learning interest in learning material while playing. While according to Brad Paras, "the game environment has great potential to be involved in the action of gaining this knowledge or skill, students must be motivated" [3]. From these statements, it can be concluded that educational games have the potential to motivate students and provide positive experiences and the use of educational games as learning media can encourage users to discover and build their own knowledge of learning

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