Abstract

With the emphasis on 21st Century Learning in today's education, most ESL teachers have realised that traditional chalk and talk may no longer be sufficient in the classroom, particularly when teaching English grammar to primary school students. Numerous research on the usage of gamification among school children, university students, and even trainee instructors have been undertaken. These studies have found that gamification has a positive impact on their learning. With this in mind, this study was done to demonstrate that using Kahoot! aids Year 4 students in acquiring English irregular verbs. The pre-test and post-test findings were used to collect data from a sample of 35 Year 4 students in this quasi-experimental study. The sample t-test revealed that after employing Kahoot! in the classroom, students' post-test performance increased. In conclusion, this study shed light on the variety of ways that gamification enhances students' learning, particularly in terms of memory retention. It also serves as a springboard for further research on the usefulness of Kahoot! in addressing any aspect of learning among younger learners.

Full Text
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