Abstract

This research study describes the use of Augmented Reality (AR) as an emerging form of experience in which the real world is enhanced by computer-generated content. AR pop-up books for instance will help students bridge the gap between the digital and physical world. Students are able to use the AR pop-up book as the primary interface, changing perspective or direction by moving the book through their webcam where a marker detection which is a two-dimensional patterns to carry information that are attached to the book page. AR technology is adopted in this research study because it has the potential to motivate and support students in English language learning. In learning a second language, research has established that it is utmost important that students receive maximum support in terms of supportive and conducive learning environment. The AR pop-up book is developed using ZooBurst tool and the design is incorporated with a problem solving approach which is Keller's ARCS model: Attention, Relevance, Confidence, and Satisfaction. The development process is enhanced using Keller's ARCS model of motivational design. The result of the study is obtained from observations of Year One primary school students using the AR pop-up book and followed by semi-structured interview.

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