Abstract

The problem and the aim of the study. The modernization of library education involves the use of technologies that provide simultaneous work with sound, statistical images, and texts in an interactive mode. The ability to use information tools, in particular computer animation, in working on projects and teamwork skills are indemand soft skills, the maturity of which largely determines the professional self-realization of librarianship specialists. The purpose of the study is to identify the potential of using animation tools in the library's media space to develop the teamwork skills of master’s students. Research methods. The media space of the library is considered as a set of resources that allow professional collaboration of cultural institutions in a new format, attracting potential users to visit libraries, as well as informing them about their services. The Renderforest platform is used to develop didactic animation. The experiment involved 64 undergraduates of specialty 04.51.01 Cultural studies, profile – "Socio-cultural design", Vyatka State University (Russian Federation). The authors use V. Stefanson's methodology to assess the level of teamwork skills of master's students. For statistical processing, – Pearson's χ2 (chi-square) test. A group of experts has been involved in the evaluation of media projects for “Library Night” event. Fisher's method was used to establish statistically significant differences. Results. The students of the experimental group used animation tools to develop projects and library and information services according to the following algorithm: studying a digital service, defining the concept of an action/event for “Library Night”, writing a script, implementing a project, evaluating the potential for the development of the library's media space. Statistically significant differences in the qualitative changes that occurred in the system were revealed: according to the levels of formation of teamwork skills according to the criteria of dependence/non-dependence on the opinion of the group (χ2 = 6.427; p < 0.05); sociability/ nonsociability (χ2 = 7.879; p < 0.05); acceptance of "struggle" / "struggle" / avoidance of "struggle" (χ2 = 6.081; p < 0.05); and by the quality of training – φcrit=1.64<φemp=2.804. Conclusion. The possibilities of using animation tools in the media space of the library for the development of teamwork skills of master’s students are formulated: new formats of collaboration and project activities, innovative work experience, etc. However, there are also factors complicating the process: absence of clear leadership; constrains of communication; weak motivation; low social status of the profession.

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