Abstract
The development of the out-of-school education sector has a strategic role in improving the quality of human resources. In order to increase motivation and learning achievement of citizens learning to read, learning media is needed in the form of alphabet cards that are used by learning resources to develop learning models while playing for learning citizens. The purpose of this research is to: 1) design alphabet card learning media in the application of the development of the learning process, 2) applying the development of the learning process, and 3) finding the effectiveness of the implementation of the development of the learning process of reading while playing through the learning media of alphabet cards for citizens learning literacy in PKBM, North Sulawesi Province. This study has used the ”research and development” method, following the stages of ADDIE model development research (analyze, design, develop, implement, and evaluate) in 4 districts: 1) South Bolaang Mongondow, 2) East Bolaang Mongondow, 3) Talaud Islands, and 4) North Minahasa. This research is designed for 2 years and the first year, 2022, has been carried out in 3 stages, namely: 1) analyze stage, 2) design stage, and 3) development stage. Meanwhile, for the second year, there will be 2 stages, the implementation stage and the evaluation stage. It was concluded that: 1) prototype product design of Alphabet Card Learning Media can be understood and mastered by learning citizens; 2) the application of the development of the learning process is carried out through stages: (1) Recruitment of tutors, learning residents, and forming study groups; (2) Conducting training of trainers (TOT) for tutors; and (3) trials development; 3. The learning process is effective because: (1) The learning residents who were formerly literate but forgot their letters have re-learned them. (2) An improvement in the cognitive abilities of learning citizens; (3) A better ability to put letters together to form meaningful words; (4). Citizens who are learning become more involved. It is suggested that: 1) The teacher must develop an adaptable lesson plan; 2) The following aspects require revision: (1) the physical card alphabet’s size in both height and width; (2). For the sake of IPR and patent rights, a unique logo is required. 3). At the implementation and evaluation stage, this study must be continued.
 Keywords: learning to read, while playing, alphabet cards
Published Version
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