Abstract
The so-called traditional motor games are group situations that function like small-scale societies, full of emotionally rich vicissitudes and proper objectives, alliances, and antagonisms. Traditional games have certainly been the object of many dispersed, really interesting studies, but no general conception of them, based on a scientifically supported methodological approach, has been developed so far. How do these games work? Does their development depend on sheer chance? Does it respond to any underlying structures? Is this development anyhow related to the socio-emotional dynamics of the group of players? As a whole, do these games, so different from each other, have any common characteristics that generate similar effects on the personality of the players? In the end, is what we know about a given game comparable and generalisable to any other one?
Highlights
Reviewed by: Raúl Martínez-Santos, University of the Basque Country, Spain Francisco Lagardera Otero, INEFC, University of Lleida, Spain
The so-called traditional motor games are group situations that function like smallscale societies, full of emotionally rich vicissitudes and proper objectives, alliances, and antagonisms
We search for a general theoretical framework that bring together, in a coherent and reasonable way, the whole set of traditional games and sports, whatever their area of reference may be
Summary
Before any quantitative or practical application, a remark must be made: Out of an immense field of possibilities, sport is illustrated on a single, dominant model: the «duel», which covers half of the sociomotor games (e.g., team sports, combat sports, fencing. . .) at the Olympic games (OG). This player systematically clung to a comrade very appreciated by the group who, because of this popularity, was quickly hooked by a hare, an action that ipso facto freed our sociometrical neglected player giving him the chance to prance and twirl around the couples and recommence his strategy of selective hooking This ternary relationship, the source of the adventures of the game, leads us to an obvious conclusion: We can only understand the alchemy of the relationships between players by taking into account the mechanisms of the development of the motor interactions of the universal. By means of a mechanism as simple as the grid of its motor interactions, the universal of this game creates an unusual relational world and causes destabilising interactions which force participants to think twice about their conduct regarding the others
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