Abstract

The Universal Campus is a 3-D virtual world infrastructure consisting of a campus with multiple buildings and meetings rooms together with a set of avatars. The Universal Campus is built using a server-client architecture, with an OpenSim-based server and a Second Life-based client. The entire infrastructure is open and can be fully downloaded, replicated, shared, and customized. The Universal Campus enables the deployment and exploration of virtual worlds in research and education, in particular the deployment of meetings of various sizes, such as group meetings, classes, and conferences, in a 3-D virtual world where avatars can move around, view presentations, meet serendipitously, and engage in multiway communication supported by both chat and voice.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.