Abstract

Robots and virtual reality are gaining popularity in the intervention of children with autism spectrum disorder (ASD). To shed light on children’s attitudes towards robots and characters in virtual reality, this study aims to examine whether children with ASD show the uncanny valley effect. We varied the realism of facial appearance by morphing a cartoon face into a human face, and induced perceptual mismatch by enlarging the eyes, which has previously been shown as an effective method to induce the uncanny valley effect in adults. Children with ASD and typically developing (TD) children participated in a two-alternative forced choice task that asked them to choose one they liked more from the two images presented on the screen. We found that TD children showed the effect, i.e., the enlargement of eye size and the approaching realism reduced their preference. In contrast, children with ASD did not show the uncanny valley effect. Our findings in TD children help resolve the controversy in the literature about the existence of the uncanny valley effect among young children. Meanwhile, the absence of the uncanny valley effect in children with ASD might be attributed to their reduced sensitivity to subtle changes of face features and their limited visual experience to faces caused by diminished social motivation. Last, our findings provide practical implications for designing robots and virtual characters for the intervention of children with ASD.

Highlights

  • Robots and virtual reality are increasingly emerging in children’s daily lives

  • The absence of the uncanny valley effect in children with autism spectrum disorders this systematic pattern was absent for the ASD group—their preference indices remained similar across images

  • Our study found that typically developing (TD) children, but not children with ASD, exhibited the uncanny valley effect when the artificial faces with mismatched facial features induced decreasing affinity

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Summary

Introduction

Robots and virtual reality are increasingly emerging in children’s daily lives. Robots teach children knowledge [1, 2] and accompany children as social partners [3]. Virtual reality provides children interesting and interactive virtual learning environments (see [4] for a review). Robots and virtual reality have been used in the intervention for children with. The absence of the uncanny valley effect in children with autism spectrum disorders. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript

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