Abstract

We study the problem of computing an ϵ-Nash equilibrium in repeated games. Earlier work by Borgs et al. (2010) suggests that this problem is intractable. We show that if we make a slight change to their model—modeling the players as polynomial-time Turing machines that maintain state—and make a standard cryptographic assumption (that public-key cryptography can carried out), the problem can actually be solved in polynomial time. Our algorithm works not only for games with a finite number of players, but also for constant-degree graphical games (where, roughly speaking, which players' actions a given player's utility depends on are characterized by a graph, typically of bounded degree). As Nash equilibrium is a weak solution concept for extensive-form games, we additionally define and study an appropriate notion of subgame-perfect equilibrium for computationally bounded players, and show how to efficiently find such an equilibrium in repeated games (again, assuming public-key cryptography).

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