Abstract
The competition between the chess computer Deep Blue and the former chess world champion Garri Kasparov in 1997 was aspectacle staged for the media. However, the chess game, like other games, was also atest field for artificial intelligence research. On the one hand Deep Blue's victory was called a"milestone" for AI research, on the other hand, adead end, since the superiority of the chess computer was based on pure computing power and had nothing to do with "real" AI.The article questions the premises of these different interpretations and maps Deep Blue and its way of playing chess into the history of AI. This also requires an analysis of the underlying concepts of thinking. Finally, the essay calls for assuming different "ways of thinking" for man and computer. Instead of fundamental discussions of concepts of thinking, we should ask about the consequences of the human-machine division of labor.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Similar Papers
More From: NTM Zeitschrift für Geschichte der Wissenschaften, Technik und Medizin
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.