Abstract

A study was conducted at the flight school of the Israeli Airforce to test the transfer of skills from a complex computer game to flight. The context relevance of the game to flight was argued on the basis of a skill oriented task analysis, anchored in contemporary models of the human processing system. The influence of two embeded training strategies was compared, one focusing on the specific skills involved in performing the game, the other designed to improve the general ability of trainees to cope with the high attention load of the flight task. Flight scores of two groups of cadets who received 10 hours of training in the computer game were compared with those of a matched group of cadets without game experience. Both game groups performed significantly better than the no game group in the subsequent test flights. They also had higher final percentage of graduation from the flight training program. The game has now been incorporated in the regular training program of the airforce.

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