Abstract

The Theory of Games in the classical sense uses the idea of a system of economic relations of one type, namely economic relations of a private nature when the goal of rational behavior of the subject of economic relations (ER) is to maximize the benefit (own profit). In the process of evolution, economic relations go through several stages (namely 16), and for each stage, the set of characteristics of the basic elements strictly differs from the set of other stages. The rational behavior of the subjects is largely determined by this particular set of characteristics. Thus, the corresponding Theory of Rational Behavior of Economic Subjects (TRES) is the generalization of the Theory of Games for application in economics (that is, it applies not only to one type of economic relations, aiming at private benefit). Another aspect of the generalization of the Theory of Games in conditions of global information and computer accessibility is the transition from money as a medium of exchange that was a “transferable numerical utility” to another medium of exchange - a full range of goods with the complete dynamically changing set of exchange coefficients as a “generalized medium of exchange” that organically corresponds to the economic content of the production process.

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