Abstract

The purpose of this study was to determine the necessary scenario of the upcoming basketball match, which allows to obtain the maximum possible value of the result based on the created technology of modeling PIRS (Polozov Information Rating System). The method of the PIRS can be summarized in the theses. The game consists of a sequence of single combats (game components) and the realization of the moment. The total number of components in basketball is> 50. The assessment is not focused on the single combats itself, but on its significance for the result. The difference in the score of the game of the team is obtained from these indicators for the players in each component of the game. The player level in the game component is reduced in proportion to the number of single combats. The placement of players is chosen so that the total number of single combats won by the team is maximum. For each minute of the match, the most effective combinations in the attack are determined. They consist of single combats with the greatest advantage of the players of their team. The authors collaborate with the Russian national team in futsal and basketball. A game from Euroleague Olympiakos - Anadolu Efes (87:78) is shown. The limit value of the result for Olympiakos is 107: 30. Subject to the implementation of 50% of the recommendations, the team will receive 20 - 30% wins in addition. The information array of basketball is too large. He cannot be effectively controlled by one trainer. Basketball resource is used by coaches of the top level by 66%. A higher level of results is unattainable for a coach. It requires coordinated interaction of a large group of players for a long period of time. You need to create your own game template for your next opponent and master it in training, rather than using one universal version of the game.

Highlights

  • Is there a maximum result which one team can win another? The answer is objectively positive

  • There are a number of competing indicators of the player utility in basketball: coefficient of utility of PBL, KPI, EuroKPI, Lithuanian KPI, NBA + \, LKPI (Lithuanian KPI) [7]

  • The game consists of a single combat sequence allowing you to approach the ring and realize the created moment

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Summary

Introduction

Is there a maximum result which one team can win another? The answer is objectively positive. Is there a maximum result which one team can win another? You can have no idea where it is, but intuitively we understand that it exists. If it exists, how far is it from the usual level of the game? If the result in basketball was counted as well as the change in the store, from this moment it would no longer exist as a phenomenon. This is when the game of one team is maximally or minimally favorable for another. There are examples of people who lived to 116-117 years. When the author shows the limit result to the team coach, this usually causes distrust

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