Abstract

This article contends with the transphobic logics perpetuated by the “world's greatest roleplaying game,” Dungeons & Dragons (D&D). Bringing together game texts and scraped social media data from reactionary D&D fans, I argue that despite cursory improvements in official representation, D&D's hostility to trans play is inscribed in the game's engagement of fantasy realism—a culturally sculpted “common sense” that rearticulates the logics of established fantasy media. From sex-swap curses in Gygax's “Tomb of Horrors” (1978) to the shapechanging “blessed elves of Corellon” (2017), D&D's approach to fantasy realism mechanically and narratively excludes trans bodies, vilifies trans stories, and diminishes trans power. Drawing on the work of analog game and trans media scholars, I use this case study to center trans power in tabletop gaming and explore D&D's relationship with fantasy realism by asking Whose fantasy? and Whose reality?

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