Abstract
A system-of-systems is a special complex structure in which new capabilities arise from interacting independent pieces that are controlled by multiple operators. One special kind of similar structure are military, or weapon, system-of-systems. The architecture of weapon SoS consists of the constituent systems (pieces), of interfaces and IT, of communication and exchanges occurring between the systems. The architecture of the SoS is always in a state of flux, but in warfare thedemands to change the structure of weapon SoS are emphasized. To save lives and to win both in close battles and long war is the main mission of HQ, common combat forces and supporting efforts. In the article the architecture of created SoS in different countries (mainly in U. S., but also in NATO and P. R. C.) are presented – their schemes, components, purposes and key peculiarities. These features allow to get the ontology for typical variant of SoS – they all were divided into five classes. So, we suppose that SoS may by differed by their creation, or evolution, or transition, or combination, or due to attaching to non-SoS. In general, the development planning of the military or weapon SoS is a challenging strategic analysis work because it involves various aspects, such as mission tasks, capability requirements, weapon effectiveness, and economic benefits. But in demands of lifesaving in warfare the expectable replacing soldiers via an autonomous vehicle SoS are straightforward, so it is need to understand the concept and main features of SoS.
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