Abstract

Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and reduce simulator sickness compared to more traditional handheld interfaces (e.g., gamepads). We present a novel embodied interface called the Limbic Chair. The chair is composed of two separate shells that allow the user’s legs to move independently while sitting. We demonstrate the suitability of the Limbic Chair in two VR scenarios: city navigation and flight simulation. We compare the Limbic Chair to a gamepad using performance measures (i.e., time and accuracy), head movements, body sway, and standard questionnaires for measuring presence, usability, workload, and simulator sickness. In the city navigation scenario, the gamepad was associated with better presence, usability, and workload scores. In the flight simulation scenario, the chair was associated with less body sway (i.e., less simulator sickness) and fewer head movements but also slower performance and higher workload. In all other comparisons, the Limbic Chair and gamepad were similar, showing the promise of the Chair for replacing some control functions traditionally executed using handheld devices.

Highlights

  • Are affiliated with the company Limbic Life AG

  • There was no statistically significant difference between participant groups in terms of Immersive Tendency Questionnaire (ITQ), t = 0.46, se = 8.43, p = 0.66, indicating that participants who started with the Limbic Chair had comparable tendencies to be immersed in virtual environments as those who started with the gamepad

  • Independent of which control interface was used first, participants’ Sickness Questionnaire (SSQ) scores increased over the course of the experiment. These findings suggest that some symptoms of simulator sickness were not detected with the SSQ in the flight simulation scenario

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Summary

Introduction

Are affiliated with the company Limbic Life AG. The 4th author has invented the Limbic Chair at the MIT Media Lab, and has the following competing interests: Patents (Tilte and number): -Seat with 3D motion interface, under license from MIT: EP2200481B1, US8061767-3D Motion Control System and Method, under license from MIT: EP2220550B1-50080 Sitzvorrichtung zum Lagern einer sitzenden Person, in Produktion und Verkauf: EP2595507B1-50511 PENDING Occupant support device and system for controlling objects: EP3427127A1 Products: “Limbic Chair Custom” (= Limbic Chair without electronics): On the market since 2011 “Limbic Chair VR” = (Limbic Chair with electronics, an evolution of the example used for this research): On the market since 2017 “Limbic Chair II” (= an evolution of the Limbic Chair VR): For sale since 2018, deliveries will start in 2021 This does not alter our adherence to PLOS ONE policies on sharing data and materials.

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