Abstract

The purpose of this study was to investigate the impact of presenteeism on the correlation between gaming addiction and school engagement among secondary school students. The participants of the study comprised 300 children aged between 12 and 16 who were in secondary schools in the Aegean region in Türkiye. The mean age of the children was 13.52 (SD = 0.65). The study will use the 'Computer Game Addiction Scale for Children (CGAD)' to measure children's addiction to computer games, the 'Child-Adolescent Presenteeism Scale (C-APS)' to measure presenteeism levels in classroom, and the 'School Engagement Scale (SAS)' to measure school engagement. The analyses were conducted using the SPSS 23 software package at significance levels of .05 and.01. Pearson product-moment correlation analysis was used to determine the relationships between variables, and multiple regression analysis was used to determine the predictive power of variables for each other. The results of both Pearson correlation and bootstrapping showed a negative relationship between gaming addiction, presenteeism, and school engagement. Furthermore, a positive correlation was observed between presenteeism and game addiction. The regression analyses also found similar results. To better understand developmental differences in anxious emotion variance during childhood and adolescence, it is important to disaggregate aspects of anxious emotions and pay attention to potential suppressive effects.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call