Abstract

The aim of the study was to determine the structure of morpho-functional models that determine the level of sports performance in three consecutive stages of training of young badminton players. In the course of the study, 3 groups of young badminton players were examined: 40 preadolescents aged 11–13, 32 adolescents aged 14–16, and 24 adolescents aged 17–19. The scope of the study involved basic anthropometric measurements, computer tests analysing motor coordination abilities, motor skills encompassing speed, muscular power and strength, and cardiorespiratory endurance. Results of the study indicate that the structure of morpho-functional models varies at different stages of sports training. Sets of variables determining sports performance create characteristic complexes of variables that do not constitute permanent models. The dominance of somatic features and coordination abilities in the early stages of badminton training changes for the benefit of speed and strength abilities.

Highlights

  • Badminton is a very popular racquet sport among people of all ages and numerous nationalities, and its popularity is growing steadily (Sakurai and Ohtsuki, 2000)

  • For each category of badminton players, relevant morpho-functional profiles taking into account their morphological age were created

  • The issues that were considered are answers to the questions related to morphofunctional models in badminton and their agedependent structure, and provided the means to particularise them

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Summary

Introduction

Badminton is a very popular racquet sport among people of all ages and numerous nationalities, and its popularity is growing steadily (Sakurai and Ohtsuki, 2000). Every movement sequence that can be observed during badminton game typically requires a set of predispositions, in other words, a certain amount of power, speed, endurance and coordination. Even a preliminary observation is sufficient to describe the physical effort of a badminton player as dominated by speed and strength abilities. Very few studies have analyzed the game time structure taking into account the total match duration and active game time. As Cabello et al (1997) demonstrated, the average of total match duration (SD) was 32 min 52 s (±15 min 2 s), and the total work time was 9 min 4 s (±3 min 1 s). During the Olympic Games in 1996, the total mean game duration amounted to 55 min and the work time to 25 min 26 s (Cabello et al, 2000).

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