Abstract
The experience of creating and utilizing learning materials for the construction of virtual reality (VR) and augmented reality (AR) systems for aspiring STEM teachers is examined in the paper. For the creation of instructional materials, the Unity visual design environment, Visual Studio for programming, and the Google VR and Vuforia platforms were selected. The page provides a description of the course's material. The study examines the course participants' perceptions. As a qualitative data collecting technique, interviews were used to gather the research data. To sum up, the course's creation encourages the growth of digital proficiency in the creation and application of cutting-edge teaching tools.
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More From: Ukrainian Journal of Educational Studies and Information Technology
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