Abstract

Sopro is a hybrid artefact composed of analogue and digital technologies that crosses video art with installation and interactive art. It includes an interface which reveals a certain audiovisual flow when triggered by an interactor blowing insistently. It oscillates between an interface of concealment at the moment that allows something to be visualized and self-neutralizes in the act of transmission and an interface that is revealed through the difficulties of the interactor in revealing the images and sounds (by blowing). This paradox, this ambiguity, singles out the artefact as a quasi-medium, in the sense that it has the ability to reveal audiovisual content but is not able to maintain fluid transmission. It does not withdraw; it shows itself.

Full Text
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