Abstract

The enhancement of smartphone combine with an internet connection service makes university students can do more easily for social interaction and play online game. A million of games can easily access by using the smartphones for free or pay. However, games have negative side impacts to behave of university students. Somehow, the interaction and disseminating message during play game can be performed intensively. The misbehave of game player and chatting facility for disseminating message, may cause the game player disseminating of fake news as well. Somehow, disseminating of fake news cause serious impacts to the business and safety of human being. Thus, the purpose of this research is to show usage of smartphone for the dissemination of fake news by university students game player and awareness of receiving fake news by the university student game player. The 25 questioners directly distributed to university students randomly and statistical descriptive explanatory analysis use to show university students activities, however the research found new finding result in term of gender and academic rank game player of college student with dissemination and awareness of fake news. The result can be used for higher education industry in regard to minimize circulation of fake news by the students.

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