Abstract
The skinning in the character animation is always one of the vital research contents in computer animation. In recent years, with the rapid development of the 3D game, animation, and film special effects production industry, the requirements for character skin technology have gradually increased, and the innovative development of skin technology has also received more and more attention from researchers, resulting in the birth of many new methods and technologies. This article focuses on analyzing different methods of skinning technology, which can be roughly divided into four categories: Direct Skinning Methods, Automatic Skinning, Example-based Shape Deformation, and Direct Delta Skinning. The contents and details of each method are listed, and the advantages and disadvantages of the above methods are compared and analyzed. Finally, aiming at the shortcomings in the current work, some problems that can be further studied are proposed.
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