Abstract

Chess has long served as an important standard task environment for research on human memory and problem-solving abilities and processes In this article, we report evidence on the relative importance of recognition processes and planning (look-ahead) processes in very high level expert performance in chess The data show that the rated skill of a top-level grand master is only slightly lower when he is playing simultaneously against a half-dozen grand-master opponents than under tournament conditions that allow much more time for each move As simultaneous play allows little time for look-ahead processes, the data indicate that recognition, based on superior chess knowledge, plays a much larger part in high-level skill in this task than does planning by looking ahead

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