Abstract

Design education has significantly changed since the 1950s. The era depended widely on normative models such as those proposed by Benjamin Bloom (Bloom et al. 1956) and his collaborators, which resulted in the formulation of Bloom's Taxonomy. Comprising six interchangeable layers (knowledge, comprehension, application, analysis, synthesis, and evaluation) of higher and lower thinking, Bloom's taxonomy sets in place an archetypal model for education that thrives on object-driven goals. Here, pedagogical interchange and the object-driven and organised structure of education can adapt to each layer within the taxonomic structure.

Highlights

  • The Role of Technology in Reforming Design Education: Pedagogy – Critique – TransformationJae-Eun Oh & Francesco Zurlo 4— 15#education models #digital pedagogies #softskills #pedagogical transformations #design education mutationsJae-Eun Oh & Francesco Zurlo

  • Studios are critical in design education as they provide a simulation of industry practice (Brusaco 2000)

  • Pedagogy · Critique · Transformation across different disciplines within design education? And how should design educators adapt to the new direction this era is facing?

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Summary

DESIGN EDUCATION

Design Education — The Role of Technology in Reforming Design Education — Pedagogy · Critique · Transformation. Design Social: Techonology · Activism · Anti-Social ISBN 978-94-92852-05-2. Gender in Design: Other · Different · Willlful ISBN 978-94-92852-09-0. Design Making Practice · Making · Praxis ISBN 978-94-92852-10-6. 033 The Role of Technology in Reforming Design Education: Pedagogy – Critique – Transformation. 041 Vertical Studio: Undergraduate Collaborative Advanced Learning and Teaching Methodology. 038 ‘Time to Be an Academic Influencer’: Peer-to-Peer Learning Enhances Students’ Self-Directed Learning with Disparate Knowledge Background in CAD. 042 Service-Learning Education Integrated Design Education Through a Design-Build Focus. 043 Facilitating Tacit Knowledge Construction: Re-Examining Boundaries of the Design Studio Environment. 040 Bringing Home Recursions: Co-Crafting Environmental Self-Implication in Adult Design Education

033 INTRODUCTION
Setting New Targets Within Education
Pedagogical Issues
Digital Transformation and Impact in Design Education
About the Discipline
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