Abstract

We examine how German creators of gaming content perceive themselves and purposefully navigate between various platforms, pre-recorded, and live content. Based on a theoretical framework following Postigo [33] focusing on Web 2.0 characteristics as well as on current definitions of ‘let’s plays’ and streams, we conducted 14 interviews with both amateur and professional gaming content creators. A typology illustrates the perceived relationships between media practices of gaming content creators and the way they navigate between live and pre-recorded content. Based on an empirical foundation, we formulate an enhanced definition of let’s play and suggest a new understanding of the concept of the gaming content creator to allow for improved differentiation in future research.

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