Abstract

Disoriented animals and humans use both the environmental geometry and visual landmarks to guide their spatial behavior. Although there is a broad consensus on the use of environmental geometry across various species of vertebrates, the nature of disoriented landmark-use has been greatly debated in the field. In particular, the discrepancy in performance under spontaneous choice conditions (sometimes called "working memory" task) and training over time ("reference memory" task) has raised questions about the task-dependent dissociability of mechanisms underlying the use of landmarks. Until now, this issue has not been directly addressed, due to the inclusion of environmental geometry in most disoriented navigation paradigms. In the present study, therefore, we placed our focus on landmark-based navigation in fish (Xenotoca eiseni), an animal model that has provided fruitful research in spatial reorientation. We began with a test of spontaneous navigation by geometry and landmarks (Experiment 1), showing a preference for the correct corner, even in the absence of reinforced training. We then proceeded to test landmarks without the influence of informative geometry through the use of square environments (Experiment 2-4), varying the numerosity of present landmarks, the distance of landmarks from the target corner, and the type of task (i.e., spontaneous cued memory or reference memory). We found marked differences in landmark-use in the absence of environmental geometry. In the spontaneous memory task, visual landmarks acquired perceptive salience (and attracted the fish) but without serving as a spatial cue to location when they were distal from the target. Across learning in the reference memory task, the fish overcame these effects and gradually improved in their performance, although they were still biased to learn visual landmarks near the target (i.e., as beacons). We discuss these results in relation to the existing literature on dissociable mechanisms of spatial learning.

Highlights

  • Ever since the formulation of the Cognitive Map Theory [1], scientists across many disciplines have extensively questioned what the cognitive map consists of and how environmental inputs are organized within it

  • Cheng [1] and Gallistel [4] proposed that a modular cognitive mechanism allows animals to spontaneously reorient by environmental geometry, followed by an experience-based learning of landmarks over time

  • We investigated the improvement in landmark-use in a reinforced reference memory task, in the absence of a geometric spatial framework (Experiments 3 and 4)

Read more

Summary

Introduction

Ever since the formulation of the Cognitive Map Theory [1], scientists across many disciplines have extensively questioned what the cognitive map consists of and how environmental inputs are organized within it. Rats failed in using featural cues (a wall of another color, panels with different characteristics) to disentangle the two geometrically equivalent corners, in absence of repeated experience According to these results, Cheng [1] and Gallistel [4] proposed that a modular cognitive mechanism allows animals to spontaneously reorient by environmental geometry, followed by an experience-based learning of landmarks over time. There has been a debate for the past 30 years over the privileged role of environmental geometry in spatial mapping, fueled by demonstrations of successful disoriented landmark-use in conjunction with geometry in various species [for reviews: 11–14]. This variability in the use of landmarks has led to several hypotheses about competition among cues, effects of environmental size, and the role of language in humans

Objectives
Methods
Results
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call