Abstract

The museum of the future highlights an educational orientation that make it an institution considerable «of all» and «for all». This does not means just to remove any architectural barriers that may be present but rather to ensure that everyone can enjoy the collections to the fullest, particularly through a cultural management aiming at implement good practices of audience development and increasing the audience in order to retain the loyalty of the usual public, and to reach new audiences previously excluded from the target audience. The present article aims at emphasizing the importance of a widespread cultural proposition, by bringing out through an exploratory study the potentials for technological architecture. Actually, developing good practices of gaming and digital storytelling a museum can overcome the barriers related to cognitive and emotional accessibility. Specifically, a practical framework of interactive storytelling initiatives is presented, by highlighting new technologies' attitude to enable public interaction with «virtual artifacts» or multimedia representations.

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