Abstract

The objective of this study will be to identify the components of a 3-D puzzle game (BlockOut) that influence gain in spatial ability. Training with video games has been shown to improve spatial ability in ways that are both transferable (Terlecki, Newcombe & Little, 2008) and long-lasting (Feng, Spence & Pratt, 2007), but results for different games are mixed. It is hypothesized that one component of games, the need for maximal attention, will influence spatial ability improvement. To test this hypothesis, 24 participants will play BlockOut for 10 hours under either a rotation-only or a maximal attention condition. It is predicted that participants in the attentional-limit condition will show more improvement on a battery of tests than participants in the rotation-only condition. Potential applications include targeted training approaches to improving spatial ability.

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