Abstract

Architecture is an important element of game design, and all kinds of architectural art in the game scene provide players with unlimited reverie virtual places and spaces. The article focuses on the application of architectural design in the virtual space of the game, taking the functional attributes of the place element of architecture in the composition of the virtual space as the entry point, and comparing the different attributes of architecture in the real and the virtual space of the game. Architecture and games are often seen as two unrelated fields, but they are closely related. The similarity between game design and architectural design is that they both need to be designed based on certain rules and constraints and take the user’s experience into account. Based on this commonality, game designers need to integrate the virtual environment space composed of buildings with the architectural features of the real world in the context of the game, which is one of the most important factors determining whether players can understand and immerse themselves in the game. Game designers often take inspiration from architectural design to help them create realistic environments in their games. At the same time, in games, architecture is not only used as a background for a virtual city or a realistic rendering of an existing city, but more importantly, the well-structured ambient space constituted by architecture is utilised to convey psychological cues such as emotions and feelings.

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