Abstract

With the arrival of the network information age in 2022, people choose more and more ways of entertainment, among which video games have become one of the entertainment ways for many young people. Nowadays, the combination of electronic games and music gives players a higher sense of experience and immersion in the game and also makes game promotion more diversified. Among them, RPG games have "vitality" in the game world, which can bring players different world experiences and give players creativity. Not only that, RPGs can provide players with a sense of visual and auditory impact on game stories, backgrounds and interactions. As the most immersive game type, RPG also requires higher interactivity of game scene music and sound effects. This paper takes video games as the research object, based on Jonathan Kramer's music enlightenment on the new theory of music time, and uses the literature research method to analyze the unique characteristics of music sound effects of RPG games, as well as the interaction between game music and players, including how players control the playing of game music and the difference of game music in different types of games and players' sense of experience. Through research, it is found that game music has the characteristics of variability, guidance and theme. Based on theoretical research, it is found that the most significant new feature of game music is nonlinear, which is also one of the essential properties in that players can freely control the playing of game music.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call