Abstract

In recent years, overseas set off a craze for learning Chinese. Chinese Idioms teaching is important but difficult for foreigners in Teaching Chinese as a Foreign Language (TCFL). The VR educational game should be a good choice to solve the problem with education, entertainment, and high immerse. In this study, Yu Gong moves the mountain' is designed as an example. Unity 3D is the main development tool, Leap Motion is interactive way, and also doing an interview with some findings and conclusions. Comparison of textbooks or teachers explaining, VR Chinese Idioms educational game can enhance most of the learners understanding with intense interest. However, the educational game should be integrated into more entertainment and it costs at least 10 minutes or more to adapt the operation of Leap Motion. In the further research, the VR Chinese Idioms educational games for the TCFL can be better gradually based on this research.

Highlights

  • In recent years, overseas set off a craze for learning Chinese

  • If new media and teaching theory could be used in Chinese Idioms teaching of Teaching Chinese as a Foreign Language (TCFL), learners will understand the meaning of Chinese Idioms directly with more fun

  • An educational game for Chinese Idioms in TCFL based on VR Technology is designed

Read more

Summary

Introduction

Development of TCFL is meaningful for promoting Chinese, spreading the excellent culture of the China and enhancing mutual understanding between the Chinese and abroad. Chinese Idioms are formed in the long-term practice of Chinese people's life. They are usually made of fixed phrase and fixed structure with special cultural connotations. If new media and teaching theory could be used in Chinese Idioms teaching of TCFL, learners will understand the meaning of Chinese Idioms directly with more fun. With combination of education, VR becomes a widespread focus. The educational games based on VR technology are more entertainment and immersed than normal ones, especially natural human-computer interaction. An educational game for Chinese Idioms in TCFL based on VR Technology is designed. The conclusion of the is shown at the end of this paper

The Related Work of Chinese Idioms Teaching in TCFL
The Related Work of VR Educational Games
Methodology
Game Design
Scene creating
Findings
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call