Abstract

In the virtual reality, render to textures technology was widely used in animation, model making software or engine both have texture baking function. The baking technology can preprocess the virtual reality scene model, the shadow information is rendered into a map in the engine, it can no longer carry too much light calculation during real-time rendering process, it save system resource, and can greatly improve the system operation efficiency and enhance the display effect. This paper mainly discusses the unity 3D engine based on 3D model map baking in the virtual reality.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call