Abstract

BackgroundMicro-transactions are an increasingly popular form of monetisation for videogame companies. The similarities between specific micro-transaction types and forms of gambling have been identified in literature. However, the relationship between all forms of micro-transaction and both problem gaming and gambling is currently unclear. PurposeThe present review assessed the outcomes of studies investigating the relationship between videogame micro-transactions, problem gaming, and problem gambling. MethodA systematic review was conducted searching for relevant literature since 2010. Four databases were searched. These were PsycINFO, Web of Science, Scopus, and Pubmed. ResultsA total of 19 cross-sectional studies met the inclusion criteria and were categorised into three groups, (i) loot boxes, problem gaming and gambling, (ii) pay-to-win micro-transactions, problem gaming and gambling, and (iii) multiple micro-transaction types, problem gaming and gambling. Links between loot boxes and problem gambling were identified. The reviewed studies also indicated demographic differences in micro-transaction preference. Frequency of payment for micro-transactions was suggested as a key factor in the relationship between micro-transactions, problem gaming and problem gambling. ConclusionFurther research is necessary to provide further evidence for and to understand the causality of these relationships. It is recommended that purchasing loot boxes is classified as a form of gambling and that frequency of micro-transaction purchase is regulated in videogames.

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