Abstract

This study aimed to analyze the association between the frequency of playing games and aggressive behavior. This study consisted of 350 subjects between 12 and- 24 years old who were selected through purposive sampling. The data were tested using validity and reliability tests to measure the level of validity of the study instrument with a significance transfer of 0.5%, while also using the Pearson correlation test and the normality test. The results of the analysis showed that there was a positive correlation value with a significance value of (sig) of 0.786 <0.05. This shows that there is a positive relationship between the frequency of playing games MMOPS and aggression behavior.
 Keywords: intensity of Gaming, aggressive behavior, MMOFPS

Full Text
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