Abstract

Sports psychology has devoted much attention to studying the relationship between psychological factors and sports performance, yet eSports, as an emerging sport, is still under-researched, and research on eSports players' game self-efficacy, competitive anxiety, and competitive performance is quite rare. To address this gap, this study, based on the multidimensional anxiety theory, explored their correlates. For research purposes, eSports players in China who had participated in the Honor of Kings Champion Cup were invited to take part in the study. There were 232 effective participants in total, and the data were analyzed by confirmatory factor analysis and structural equation modelling to verify the research hypotheses. The results showed that game self-efficacy was negatively related with three types of competition anxiety (negative appraisal, inability, and opponent performance). Regarding their relationship with competition performance, negative appraisal anxiety was positively related, inability anxiety was negatively related, and opponent performance anxiety was not significantly related. Finally, gameplay self-efficacy was indirectly positively related with competition performance mediated by the three types of competitive anxiety.

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