Abstract
This article analyses the play-element of radio communication, based on examples taken from Poland’s commercial radio stations. The theoretical framework is provided by Roger Caillois’s distinction of four types of games ( agôn, alea, mimicry, ilinx) that stretch between two poles: spontaneity ( paidia) and rules ( ludus). The article illustrates how different kinds of radio games exist on the air and the type of communicational function they have in modern society.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.