Abstract

We pursue a multi-leveled phenomenological exploration of revenge. Revenge’s puzzle is to give an account of what exactly revenge accomplishes when it apparently cannot alter the past or remedy the initiating harm. The structure of revenge consists of one harmed, the perception of harm and suffering, and one perceived as responsible for the harm. The situation is apperceived as a negatively saturated experience; as such, it binds and has a hold on the one harmed, constituting her as enthralled. Revenge seeks to remedy the situation by the intentional act of objectifying, constituting, and finitizing the infinite situation. This is accomplished by constituting the guilty one as guilty, thereby mastering, in some measure, the saturated situation. We suggest that the realm and machinery required for this process is found in the realm of the imagination, where similarity and association of ideas and concepts are at play. Saturation plays at the edge of this realm as alien. It is by way of the familiar and constituted that the alien is tamed, and revenge puts the situation to “rest”.

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