Abstract

The authors outline a framework for the study of computer-mediated communication defining three psychosocial roots by which the subjectivity of user is constructed-networked reality, virtual conversation and identity construction. This has resulted in new ways of describing Cyberspace, the virtual space inhabited by electronic network users. Community, for persons interacting in a technological environment, is shifting from culture-defining mass media to that of a proliferation of media as alternative sources of mediated experience. In fact, the key feature of Cyberspace is interaction, from which a new sense of self and community can be built. The authors also consider some implication of this approach for current research in communication studies, with particular reference to the role of context, the link between cognition and interaction and the use of interlocutory models as paradigms of communicative interaction.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.