Abstract

This research is a preliminary study regarding the teacher's description of learning, student learning motivation, students' creative thinking skills, and the need for developing electronic comic learning media based on integrated problem based learning Islamic values at SMPN 3 Watumalang. This research uses a descriptive method. This study's subjects were 44 students of class VIII and teachers of science subjects at SMPN 3 Watumalang. The research was conducted from October to November 2020. The data collection instruments were questionnaires, interview guidelines, and creative thinking skills test questions. The results of interviews with students indicated that the students' intrinsic motivation was still low. The ability to think creatively is still lacking, with a percentage of 42.8%. In the elaboration indicator, most students answered correctly, while in the originality indicator, students were less careful in answering, and only 14.3% of students could answer correctly. Based on the questionnaire analysis results, electronic comic learning media based on problem based learning integrated Islamic values as an alternative media for learning media on vibrations, waves, and sounds in everyday life are needed for development with a percentage of 64%. The use of electronic comics is expected to increase student motivation and creative thinking skills.

Highlights

  • Advances in technology make it easier for everyone to access the internet

  • Junior high school students are still at a significant period to be considered in their growth and development stage

  • The distribution of questionnaires for learning media needs based on learning problems based on Islamic values integration was carried out using google form

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Summary

Introduction

Advances in technology make it easier for everyone to access the internet. This is one of the characteristics of the 21st century, which can affect the importance of digital and technological literacy in learning activities. Learning activities can take advantage of information and communication technology such as the internet and smartphones. Based on data from the Indonesian Internet Service Providers Association (APJII) in 2018, the highest internet users total 78.50% aged 13 to 18, namely junior high school age. This makes learning media using the internet that can attract students to learn. Learning media that are effective and by the stages of child development are comics (Rina et al, 2020)

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