Abstract
The assumption of the “human” has not been agreed universally in Human-centered design. As the aim of design is to solve human’s problem, the evaluation standard of a “good” design is ambiguous in this context. The marketing designs based on the usage of the weaknesses of human nature, which cause the impulse buying and the immersion of online games easier, made people depressed. The traditional “human” assumption is based on cognition and social requirements. The former should be respected but the latter need a reconsideration. Inspirations from Buddhism are proposed as a solution to the evaluation standard and the problem of “depression”: the general “good” standard transcended culture and religions is happiness based on Dependent Arising, which means to be a “better” existence and realizing the responsibility of self, for both designers and users.
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