Abstract

Traditional animation by key frame techniques takes animators lots of time and vigour to model and simulate behaviours of crowds. For solving this problem, this paper presents a novel group animation generation approach based on population-based optimization algorithms. It is mainly divided into two parts. First, it puts forward a role modelling approach based on dynamic self-adaptive genetic algorithm and NURBS technology. Second, following the introduction to PSO (Particle Swarm Optimization) algorithm, a group path generative approach is presented. It simulates group behaviours, including cohesion and separation, dynamic object tracking and collision avoidance. Finally, a group of shark modelling and path generation images are exhibited as examples.

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