Abstract

An examination of the potential for diversifying digital Shakespeare scholarship through a ludic approach. After arguing for game-making as a scholarly activity, a survey of the history of Shakespeare and digital games is followed by a discussion of how two interactive digital works—Golden Glitch's Elsinore and Lapin Lunarie Games's Elsinore: After Hamlet—offer models for thinking through creative/critical ways of diversifying digital Shakespeare.Il s'agit d'une étude du potentiel de diversification de la recherche numérique sur Shakespeare par une approche ludique. Après avoir défendu la création de jeux en tant qu'activité scientifique, une étude de l'histoire de Shakespeare et des jeux numériques est suivie d'une discussion sur la manière dont deux œuvres numériques interactives - "Elsinore" par Golden Glitch Studios et "Elsinore : After Hamlet" de Lapin Lunarie Games - offrent des modèles de réflexion sur les moyens créatifs et/ou critiques de diversifier le Shakespeare digital.

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