Abstract

This chapter examines the different functions of the voice in contemporary video and computer games, paying special attention to multiple-player games, and looks at the prevalence of non-linguistic sounds such as screams and sighs when playing such games. It shows that the voice is part of the game audio or narrative system, as a function for character generation, and as a key element of the gameplay, and coexists with the voices of the players themselves. Hence, the informational and affective qualities of the voice affect individual players. The chapter also considers specific games that use the player’s voice as a means of interaction and its role in multiplayer online games.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.