Abstract
Purpose – The purpose of this paper is to describe how videogames can be worked into various courses in a digital humanities curriculum. Design/methodology/approach – The concepts included are drawn from media studies, game studies, and game-based learning. Findings – The Digital Humanities and Social Sciences (DHSS) BS degree will begin enrolling students in the academic year 2016-2017, at which time findings will be available. Originality/value – The DHSS BS degree is among the first of its kind, and will be a model for other programs to follow.
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