Abstract
AbstractWhile computing has been (re)introduced into the basic education curricula in various countries, its actual implementation appears to be inconsistent. There are schools in which computing education is commonplace, while the implementation seems to be lagging behind in others. There is emerging evidence that some teachers do not consider computing education relevant, meaningful and important and, thus, intentionally neglect its provision. This is problematic as understanding the principles of code and computing is crucial for agentic citizenship in the post‐digital era. This paper argues that one main reason for these teachers' reluctance is the economy‐driven discursive framing of computing education, which is in contrast with the socialization‐oriented manner in which teachers approach their work. To contribute to resolving this issue, the present paper introduces a transversal approach to computing education. It conceptualizes code as a sociomaterial text with social and societal histories and consequences. Theoretically and conceptually, the approach draws on the pedagogy of multiliteracies. The leading idea is that digital technologies are examined with students from functional and critical dimensions and through micro and macro perspectives. The use of wearable sports technologies, such as activity wristbands, are used as practical examples to put the theoretical ideas into context. Practitioner notesWhat is already known about this topic Computing has been (re)introduced in the curricula of basic education in various countries. Some teachers are found to be reluctant to teach computing in basic education. What this paper adds This paper introduces a transversal multiliteracies‐based approach for computing education. Implications for practice and policy Computing should be included in curricula and classrooms in a holistic manner that includes both functional and critical approaches to computing.
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