Abstract

Visual clue and auditory instruction are information that used in games. the genuine information is developed on game design conceptualization. this paper explains the study of the paradox of control, which was applied in the process of game designing. Basically, the research investigates the differences of powerful game information between visual clue and auditory instruction to gain complexity of game levelling. the research method used game design experiments, playing observations, and the interview to clarify the respondents’ decision-making. the visual clues and auditory instructions were occurred randomly based on the path of the respondents’ chosen. However, in one level of observation, the information of visual clue & auditory instruction were happening together in the same time and those were contradictive each other. this condition was called the paradox of control on information handling in the game. interestingly, in this circumstance, most of the respondents decided to follow the visual clues, although it was not the right direction. that condition potentially led by visual perception. this paper will describe the respondents’ motivation on their decision-making. Finally, the result of this study could give recommendation for level designers in game designing, especially on complexity of the challenge in the game’s dramatic element.

Highlights

  • The research objective is investigating the paradox of control to gain challenges in game designing

  • The goal of this study would be used as a recommendation for developing game challenges as part of the dramatic element of the game design

  • The players influenced by visual clues when doing game play, there were auditory clues in the game environment

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Summary

INTRODUCTION

The research objective is investigating the paradox of control to gain challenges in game designing. The background of this study was triggered by players’ decision-making observation during playing games. Gorini et al (2011) states that combination of immersion and narrative are significant features to generate an effective experience with virtual world This great interaction would lead better experience in game play for users. In term of game design, the paradox of control is a situation that players are not in full control of their plays. The paradox of control is one factor of the pleasure of the game It means, joyful playing game could be gained by making complex setting. In term of game design, decision making means action for chose given task/quest in the game world. The designer already modulates the plot of decision points, it means users’ choices are not really boundless

Paradox of control
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CONCLUSION
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