Abstract

There is a wide range of simulation problems that involve making decisions during the simulation, where we would like to make the best decisions possible, taking into account not only what we know when we make the decision, but also the impact of the decision on the future. Such problems can be formulated as dynamic programs, stochastic programs and optimal control problems, but these techniques rarely produce computationally tractable algorithms. We demonstrate how the framework of approximate dynamic programming can produce near-optimal (in some cases) or at least high quality solutions using techniques that are very familiar to the simulation community. The price of this challenge is that the simulation has to be run iteratively, using statistical learning techniques to produce the desired intelligence. The benefit is a reduced dependence on more traditional rule-based logic.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.