Abstract

This study aims to describe the negative effects of playing the online game "Free Fire Battlegrounds" on the morals of teenagers in ambulu village, Jember regency. This research uses a qualitative approach, a type of case study research (Case Study). Data collection techniques use in-depth interviews, observations and documentation. The collected data were analyzed using qualitative descriptive data analysis of Miles and Huberman's interactive model, namely data collection, condensation, data presentation and drawing conclusions, while the validity of the data was checked using source triangulation and techniques. 1) The Negative Effect of Free Fire Battlegrounds game on Adolescent Morals in Ambulu Village, namely Teenagers use money only to play games, Neglect of worship time, Lack of association in the environment, The mind will always be directed at the game and result in reduced concentration to study, unstable emotions. 2) The Negative Effect of Free Fire Battlegrounds on Adolescent Social Interaction in Ambulu Village, namely poor social interaction with family, environment and peers because of uncontrolled characters, teenage characters who are free to be uncontrolled when playing games are carried over to the real world. 3) The addictive effect of playing the Free Fire Battlegrounds online game on Adolescent Learning Activities in Ambulu Village, which is a bad achievement because teenagers choose to play games for a long time instead of studying and repeating lessons.

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